Character Cycles

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Walk/Idle Animation for T.Rex

A combination of the T.rex's walk with his idle animation. This T.rex was my first experience in creating and animating a horizontally alligned character as apposed to normal, upright, humanoid characters. All modeling, texturing, and animation done by myself.

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Idle Animation for Kaoz

Idle animation for the demon character Kaoz. This animation is for display purposes depicting a power-gathering action. Cycle created for my friend Sean Brice for use in his demo reel. Animation done by myself. Model and texture created by Sean Brice.

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Idle Animation for Rubia

Idle animation for the warrior character Rubia. This was my first attempt at animating a female character as well as a character using a weapon. Cycle created for my friend Sean Brice for use in his demo reel. Animation done by myself. Model and texture created by Sean Brice.

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Animation Cycles for Raziel

Animation cycles I made for the character Raziel from the Legacy of Kain video game series. I'm a big a fan of those games so I decided to make the character for fun. It first was a test to better my modeling/texturing skills, but I eventaully decided to animate him in looping cycles so to use the character in the Unreal 3 Engine for a scripting class. Raziel character and concept design property of Crystal Dynamics and Eidos Interactive.

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